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nStyler Features

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Real Time Rendering

nStyler has three types of Rendering modes.
Standard Renderer:
This mode is a very basic rendering mode with using your CPU's capability. Ray tracing is not available in this mode.
High Quality Renderer(Uses shader):
This mode is the so called "Real Time Rendering" mode, using GPU's(Graphics Card) capability.
Various material setting, IBL(Image Based lighting) rendering is available but Ray tracing is not available .
Real Time Ray Tracing(Use shader + Real Time Ray Tracing):
By utilizing the GPU, nStyler performs ray-tracing operations in real time, displaying reflections and refractions among objects instantly.

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*Functions only on certain graphics cards. Please check here to see if your graphics card is supported.

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Multiple Lights & Multiple Shadows

hayabusa_imgAdd up to 80 light sources to your 3-D scene, choosing from the following three types: "Parallel Light Source," "Point Light Source," and "Spotlight." With the addition of a new library set for lighting, settings for lighting can now be made easier than ever. Users are also able to select up to 24 light sources for "Multi-shadowing" to render multiple shadows in real time. Using this method allows users to create 3-D scenes with soft shading without difficulty.

Drag & drop from various standard libraries

"Background Library 62" and "Material & Color Library 128"and "Light set Library 36 " and "Primitive Model Library 13" will be implemented as standard libraries. Simply drag and drop any data of your choice from these standard libraries into the 3-D window, and easily construct a scene in an instant.You can add other libraries from download site.

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Depth of field (camera blur effect)

hayabusa_imgApplicable to viewing the focus of a scene with a depth of field in real time view, as well as to outputting picture images. Useful for representing a sense of depth or clearly displaying the object at hand to attract the viewer’s attention.

IBL and luminescent lights with high dynamic range rendering

hayabusa_imgnStyler is capable of rendering a background image as a High Dynamic Range Image (HDRI) in real time based on the given data for a scene's luminance. Using Image-Based Lighting (IBL), the user can render images under different environments with varying degrees of brightness by selecting arbitrary values to modify the Bloom Effect, gamma value, and exposure level of the background image. Furthermore, the "star" parameter can be changed to represent lens flare—reflections of strong lighting— effects, object-based lighting, and LED-like emission of lights.

Web 3D output(nTeny/nView)

hayabusa_imgnTeny is a free Web 3D plug-in player for Internet Explorer 6.0-10.0 that displays Web 3D contents created using nStyler. nTeny is loaded with a high-speed rendering engine developed by GRAPS Co., Ltd. , allowing high-quality 3-D data to be instantaneously displayed from any direction in real time. Using the presets option, the user can modify the pattern and color during viewing mode.

 

 

 

nstylerInstead of a Flash VR,you can create nView by choosing the number of frames in the horizontal and vertical directions. With the real-time rendering engine, output takes only an instant.

Create Key frame animation

Produce integrated animations by arbitrarily selecting scenes for each key frame. Key frames are displayed on a timeline, on which the user can make camera pass settings, set object motions, and switch materials and models. Finally, users can output compressed or uncompressed video files directly as well.

Create Images and Movies

Once a scene of nStyler is defined, you can create snap shot images and movies.
Snap shot images are created, one by one from scenes, automatically from a fixed camera position and automatically from a user defined camera position by user. Unlimited Resolution size with aniti-aliasing calculation Movies are created by "Turn table motion", "Camera motion" and "Key frame animation"
nStyler does not limit the resolution size of snap shot.
(Note; It depends on model size, number of lights and shadows, reflection and refraction.)

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